Thx guys, it's working fine now...
Voxatroians...
I tried to make a moving platform the other day and couldn't get it to move on X axis...
What am I doing wrong? It use to be you make a monster set it to patrol, lock Y and you got yourself a platform...
Please advice...
Thank you
this is in reference to post by Gacha
Where he/she talks about bullets giving you negative damage (effectively healing a player)
I didn't know bullets can do this so I made something to test it out. You have a monster that heals you if your damage is less then 3.5
dubstep gun by: Sam, instructor Matt upload and optimization by: Greg
We had trouble uploading this at first with size of cartridge 1.05 MB, then we reduced
the size to 265 KB and it uploaded no problem
This was put together during digital monkey school camp summer 2014
Please feel free to use and remix.
Hi Zep,
Zep, we are writing an online class "intro to voxatron". Would you be interested, taking a look at what we have so
far? We just finished outlining 16 session and about to stat recording videos. Please let us know.
/digital monkeys
How can I make my character collide with map tiles?
Thx in advance :)
Bryan made this in digitalmonkyeschool class.
It's inspired by a puzzle made by user "D"
I been having trouble figuring out how to draw a map (room)
:(
Can someone do a cartridge that does nothing else but draw a map.
So I don't get lost in code for player controls, etc...
Thank you so much in advance :)
Just a character that can push and pull the box for later use :)
fill free to re-mix
Idea came from playing Kling's original cart "Ace (part 1)"
Just having fun with existing prefabricated parts.
Feel free to re-mix and turn it into an actual game :)
This cart is made by Ethan.
He is 9 :)
It's pretty hard
Got 2 new logitech controllers, because you guys been making multyplayer games...
So this is my colab 3 player game engine
Please fell free to re-mix :)
updated: added room 4
tweak a game a bit, all doors are one way now.
room 3 has a bit wider platform in the beginning so there is less of a chance to fall in to lava from the get go.
04/1/15
added room 5
Simple crossy road "engine", not completed...
Please re-mix :)
added trees, water, lily pads
added floating tree platforms
I guess this is as good as it gets, I have a bit of trouble with cars sometime they get destroyed right after they been emitted, Specially longer one, so I am guessing it's gonna get even worth with Trucks and Trains.
Suggestions are welcome. :)
This is another way of making a custom character fly.
Original scripting and art by "Mouser" I modify it, so that character can shoot with X while descend with C.
Please feel free to remix :)
thx Mouser
This is one of the ways to make a player character that can fly
It also can use a weapon :)
Please feel free to re-mix
Minesweeper tribute. Short, has a difficulty progression.
If you have suggestions please share.
Update V3
Update include: couple of more rooms and level of difficulty tweaking .
Please feel free to re-mix
This is for Ola and Geordie to play with :)
Original level was made by the vox user named D:
I am remixing this so that it works in 3.2
The reason; I really like this level, it's fantastic in all aspects.
Fixed until room 19.
There are lot's more rooms.
Cheers.
We tried to use 2 Keyboards for 2Player game but it didn't work.
Did we go wrong about it. We just plugged in second USB keyboard hopping game will
figure out to control one char with first keyboard and second character with another keyboard.
Please advice.
How do you use 2d png importer?
sound editor; Does any documentation on it is available some place?
Thx everyone.
We updated an older level done by one of our instructors to work with v 2.12
Dibs to Marry for creating an original level, dibs to Matt for fixing the doors and bugs
that made it glitch in 2.12
Please play if you find bugs, let us know :)
This Level Took a Week Almost At digital monkey school camp
Made by: Nate
dibs to my instructor Greg
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